CHAPTER 7 "Telecommunications, The Internet, and Wireless Technology"

7.1 Telecommunications and Networking in Today's Business World


Today you and your employees use computers and e-mail, the Internet, cell phones, and mobile computers connected to wireless networks for the business purpose. Networking and the Internet are now nearly synonymous with doing business.


Networking and Communication Trends


Firms in the past used two fundamentally different types of networks: telephone networks and computer networks. Thanks to continuing telecommunications deregulation and information technology innovation, telephone and computer networks are converging into a single digital network using shared Internet-based standards and equipment. Both voice and data communication networks have also become more powerful (faster), more portable (smaller and mobile), and less expensive.


What is A Computer Network?


A network consists of two or more connected computers. Each computer on the network contains a network interface device called a network interface card (NIC). The network operating system (NOS) routes and manages communications on the network and coordinates network resources.



Networks in Large Companies

The network we’ve just described might be suitable for a small business. But what about large companies with many different locations and thousands of employees? The network infrastructure for a large corporation consists of a large number of these small local area networks linked to other local area networks and to firmwide corporate networks.


Key Digital Networking Technologies


Contemporary digital networks and the Internet are based on three key technologies: client/server computing, the use of packet switching, and the development of widely used communications standards for linking disparate networks and computers.



Client/Server Computing

Client/server computing is a distributed computing model in which some of the processing power is located within small, inexpensive client computers, and resides literally on desktops, laptops, or in handheld devices.



Packet Switching

Packet switching is a method of slicing digital messages into parcels called packets, sending the packets along different communication paths as they become available, and then reassembling the packets once they arrive at their destinations.



TCP/IP and Connectivity

In the past, many diverse proprietary and incompatible protocols often forced business firms to purchase computing and communications equipment from a single vendor. But today, corporate networks are increasingly using a single, common, worldwide standard called Transmission Control Protocol/Internet Protocol (TCP/IP)


7.2 Communications Networks

Signals: Digital vs. Analog


There are two ways to communicate a message in a network: either using an analog signal or a digital signal. An analog signal is represented by a continuous waveform that passes through a communications medium and has been used for voice communication. A digital signal is a discrete, binary waveform, rather than a continuous waveform. Digital signals communicate information as strings of two discrete states: one bit and zero bits, which are represented as on-off electrical pulses.


Types of Networks


Local Area Networks

A local area network (LAN) is designed to connect personal computers and other digital devices

within a half-mile or 500-meter radius.



Metropolitan and Wide Area Networks

Wide area networks (WANs) span broad geographical distances—entire regions, states, continents, or the entire globe. The most universal and powerful WAN is the Internet. A metropolitan area network (MAN) is a network that spans a metropolitan area, usually a city and its major suburbs. Its geographic scope falls between a WAN and a LAN.


Physical Transmission Media


Networks use different kinds of physical transmission media:



Twisted Wire

Twisted wire consists of strands of copper wire twisted in pairs and is an older type of transmission medium. Twisted-pair cabling is limited to a maximum recommended run of 100 meters (328 feet).



Coaxial Cable

Coaxial cable, similar to that used for cable television, consists of thickly insulated copper wire that can transmit a larger volume of data than twisted wire.



Fiber Optics and Optical Networks

Fiber-optic cable consists of bound strands of clear glass fiber, each the thickness of a human hair.

Fiber-optic cable is considerably faster, lighter, and more durable than wire media, and is well suited to systems requiring transfers of large volumes of data. However, fiber-optic cable is more expensive than other physical transmission media and harder to install.



Wireless Transmission Media

Wireless transmission is based on radio signals of various frequencies. There are three kinds of wireless networks used by computers: microwave, cellular, and Wi-Fi. 


7.3 The Global Internet

What Is The Internet?


The Internet is the world’s largest implementation of client/server computing and internetworking, linking millions of individual networks all over the world. An Internet service provider (ISP) is a commercial organization with a permanent connection to the Internet that sells temporary connections to retail subscribers.


Internet Addressing and Architecture


Every computer on the Internet is assigned a unique Internet Protocol (IP) address, which currently is a 32-bit number represented by four strings of numbers ranging from 0 to 255 separated by periods.



The Domain Name System

Because it would be incredibly difficult for Internet users to remember strings of 12 numbers, the Domain Name System (DNS) converts domain names to IP addresses.



Internet Architecture and Governance

The Internet backbone connects to regional networks, which in turn provide access to Internet service providers, large firms, and government institutions. Network access points (NAPs) and metropolitan area exchanges (MAEs) are hubs where the backbone intersects regional and local networks and where backbone owners connect with one another.



The Future Internet: IPv6 and Internet2

The Internet was not originally designed to handle the transmission of massive quantities of data and billions of users. Under development is a new version of the IP addressing schema called Internet Protocol version 6 (IPv6), which contains 128-bit addresses (2 to the power of 128), or more than a quadrillion possible unique addresses. Internet2 and Next-Generation Internet (NGI) are consortia representing 200 universities, private businesses, and government agencies in the United States that are working on a new, robust, high-bandwidth version of the Internet.


Internet Services and Communications Tools


The Internet is based on client/server technology. A client uses the Internet to request information from a particular Web server on a distant computer, and the server sends the requested information back to the client over the Internet.



Internet Services

A client computer connecting to the Internet has access to a variety of services. These services include e-mail, electronic discussion groups, chatting and instant messaging, Telnet, File Transfer Protocol (FTP), and the Web.



Voice over IP

Voice over IP (VoIP) technology delivers voice information in digital form using packet switching, avoiding the tolls charged by local and long-distance telephone networks



Unified Communications

Unified communications integrates disparate channels for voice communications, data communications, instant messaging, e-mail, and electronic conferencing into a single experience where users can seamlessly switch back and forth between different communication modes.



Virtual Private Networks

A virtual private network (VPN) is a secure, encrypted, private network that has been configured within a public network to take advantage of the economies of scale and management facilities of large networks, such as the Internet.


The Web


Web site is a collection of Web pages linked to a home page. Web pages are based on a standard Hypertext Markup Language (HTML), which formats documents and incorporates dynamic links to other documents and pictures stored in the same or remote computers. Web browser software operating your computer can request Web pages stored on an Internet host server using the Hypertext Transfer Protocol (HTTP).



Web Servers

A Web server is software for locating and managing stored Web pages. The most common Web server in use today is Apache HTTP Server, which controls 54 percent of the market.



Searching for Information on the Web

Search Engines Obviously, with so many Web pages, finding specific Web pages that can help you or your business, nearly instantly, is an important problem. Search engines attempt to solve the problem of finding useful information on the Web nearly instantly, and, arguably, they are the “killer app” of the Internet era.



Web 2.0

Today’s Web sites don’t just contain static content—they enable people to collaborate, share information, and create new services and content online. These second-generation interactive Internet-based services are referred to as Web 2.0. Web 2.0 has four defining features: interactivity, real-time user control, social participation (sharing), and user-generated content.



Web 3.0: The Future Web

Web 1.0 solved the problem of obtaining access to information. Web 2.0 solved the problem of sharing that information with others, and building new Web experiences. Web 3.0 is the promise of a future Web where all this digital information, all these contacts, can be woven together into a single meaningful experience.



7.4 The Wireless Revolution


Wireless communication helps businesses more easily stay in touch with customers, suppliers, and employees and provides more flexible arrangements for organizing work.

Cellular Systems


Earlier generations of cellular systems were designed primarily for voice and limited data transmission in the form of short text messages. Wireless carriers now offer more powerful cellular networks called third-generation or 3G networks, with transmission speeds ranging from 144 Kbps for mobile users in, say, a car, to more than 2 Mbps for stationary users.  The next evolution in wireless communication, called 4G networks, is entirely packet switched and capable of 100 Mbps transmission speed (which can reach 1 Gbps under optimal conditions), with premium quality and high security.

Wireless Computer Networks and Internet Access


An array of technologies provide high-speed wireless access to the Internet for PCs and other wireless handheld devices as well as for cell phones. These new high-speed services have extended Internet access to numerous locations that could not be covered by traditional wired Internet services.



Bluetooth

Bluetooth is the popular name for the 802.15 wireless networking standard, which is useful for creating small personal area networks (PANs).



Wi-Fi and Wireless Internet Access

The 802.11 set of standards for wireless LANs and wireless Internet access is also known as Wi-Fi. Hotspots typically consist of one or more access points providing wireless Internet access in a public place. Businesses of all sizes are using Wi-Fi networks to provide low-cost wireless

LANs and Internet access. Wi-Fi hotspots can be found in hotels, airport lounges, libraries, cafes, and college campuses to provide mobile access to the Internet.



WiMax

WiMax, which stands for Worldwide Interoperability for Microwave Access, is the popular term for IEEE Standard 802.16. It has a wireless access range of up to 31 miles and transmission speed of up to 75 Mbps.

RFID and Wireless Sensor Networks


Radio Frequency Identification (RFID)

Radio frequency identification (RFID) systems provide a powerful technology for tracking the movement of goods throughout the supply chain. RFID systems use tiny tags with embedded microchips containing data about an item and its location to transmit radio signals over a short distance to RFID readers.



Wireless Sensor Networks

Wireless sensor networks (WSNs) are networks of interconnected wireless devices that are embedded into the physical environment to provide measurements of many points over large spaces.


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source: "Management Information System" e-book, 12th edition, written by Kenneth C. Laudon and Jane P. Laudon.

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